Trevor Stamper (Blind Visionary, Goodman Games) joins the show to talk about Earthcrawl — a near-future DCC and Mutant Crawl Classics mashup set after the Yellowstone Supervolcano ends civilization. We go deep on NPC reaction tables, the economics of scavenging a dead Earth, robot programming mechanics, and why the ash can tradition from 1940s comics is good model for publishing.
Trevor's two Kickstarters — House of the Petrified Frog and Earthcrawl — are live for preview now.
LINK: House of the Petrified Frog Kickstarter preview - https://www.kickstarter.com/projects/smokingwyrm/earth-crawl
Earthcrawl Kickstarter preview - https://www.kickstarter.com/projects/smokingwyrm/house-of-the-petrified-frog
Blind Visionary / Earthcrawl Patreon - https://www.patreon.com/u7318206
CHAPTERS
0:00 — CincyCon and the DCC convention community
8:00 — Open play, Earthcrawl playtesting, and campaign mechanics
14:00 — The expanded NPC reaction and quid pro quo tables
22:00 — The Earthcrawl setting: Yellowstone, orbital colonies, and corporate control
32:00 — Patron AIs, religion, bears, and magic in near-future sci-fantasy
42:00 — Design philosophy: building on DCC/MCC instead of reprinting them
48:00 — Occupation tables, henchmen, contacts, and long-term relationships
56:00 — Robots, cyberware, and the Profit and Leverage economy
66:00 — Patreon, ash cans, and the production process
74:00 — House of the Petrified Frog and upcoming Kickstarters
82:00 — Convention energy, noise fatigue, and running games strategically









